I really enjoyed part two of game Britannia, the episode started by explaining a game from the 18th-19th century called the mansion of bliss. This game was made to get more children into school the whole aim is to reach the middle of the board which had a huge Georgian house. It was a way of telling the lower/middle class that you can aspire to more in life if you behave proper.
After success in the UK the mansion of bliss was copied in America, however there were some changes made, instead of a nice Georgian house at the end it was replaced by president of a company. It was telling you to work hard and you will become rich. You could say the american dream come from this morality based game by saying to win you need to be rich you need to be powerful.
In this episode they also talked about a game called br'er fox and br'er rabbit this was a game made to raise debate about redistribution of wealth from land owners. It helped raise debate about a sensitive subject by making a safe setting your disconnected from the subject your just playing a game. From this game we ended up with a classic board game monopoly.
I am starting to realise how games have been used in the past as a way for discontent people to express their feelings just as books and films have.